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Ding! The sound of a gem dropping in the game of Miracles can even incite those around to draw their swords and kill. One day, while leveling up with my friends, after the sound of ding, they raised their weapons and killed several nearby players. I picked up the gem and jokingly said, "It can't be that serious, it's just a Maya." "You're not a fool; in this game, apart from us friends who have gone through countless trials together, no one would believe it. Perhaps some friendships can remain unshaken under a single blessing, but what if it were 30?" I joked again, "It can't be that serious, it's just a Maya." "You're not a fool; in this game, apart from us friends who have gone through countless trials together, no one would believe it. Perhaps some friendships can remain unshaken under a single blessing, but what if it were 30? What if it were 300? I think you understand." Sitting in front of the computer, I smiled bitterly. Indeed, I was shocked by the ugliness of this mhetushucomcom in Miracles, but I could understand this aspect of human nature. Moreover, I was not naive enough to be foolish, at least when it came to social interactions. Even though I knew that my friends and I had, to some extent, fallen in Miracles, it was the necessary price for adapting to the environment. Indeed, I was shocked by the ugliness of this mhetushucomcom in Miracles, but I could understand this aspect of human nature. Moreover, I was not naive enough to be foolish, at least when it came to social interactions. Even though I knew that my friends and I had, to some extent, fallen in Miracles, it was the necessary price for adapting to the environment. After more than half a year in Miracles, apart from my old friends, I have not met anyone else I could trust. It is worth mentioning that a friend I had known for two years ultimately betrayed my trust, but it was not his fault; it was I who gave him the opportunity to betray my trust. At least his friendship was worth over 3000 RMB.

Reflecting on the past, having experienced various online games, the one that I find difficult to part with from a purely gaming perspective is none other than Jin Yong

JX, Paradise 2, and WOW are undoubtedly the most significant memories in my heart, but not because of the games themselves; rather, it is because each of these games is associated with a person who holds the utmost importance to me. As for JY, it is the countless memories created solely by the game itself that I find equally unforgettable

The long journey through the rivers and lakes, the skilled ones harbor a lonely heart

To this day, I still feel that aside from the JY game itself, the game "De Shu Jian Xia" is quite good, and of course, "World of Warcraft" is not too bad either. I still do not understand why Korean games are so simple. How can their game designers be less insightful than countless others? If we cannot judge the early games with today's mindset, then how is it that today we still see the same incessant grinding for loot and leveling up, with the overall structure of the game remaining as simplistic as if designed by a fool? Perhaps I should not delve too deeply into the structure of game content, but I would like to sarcastically ask them: if the level of equipment almost entirely determines a character's strength, then are the wealthy the most powerful? If we cannot judge the early games with today's mindset, then how is it that today we still see the same incessant grinding for loot and leveling up, with the overall structure of the game remaining as simplistic as if designed by a fool? Perhaps I should not delve too deeply into the structure of game content, but I would like to sarcastically ask them: if the level of equipment almost entirely determines a character's strength, then are the wealthy the most powerful? What is the purpose of levels then? Why not simply set it to a no-level competition for loot and equipment? If the Korean fantasy game context can still tolerate the reasonable existence of such a situation, then regarding various games based on Chinese martial arts, I cannot help but doubt whether these game designers have had their brains damaged by the door version. Such a setting implies that in ancient times, the individual strength of the emperor would also be the strongest, because no one in the world could possess more treasures than he. Sometimes I truly do not understand, as a historical term, JY has already been able to create such a reasonable life skills system and a more reasonable proportion of equipment effects, so why, after so many years, has it become increasingly worse?

In a game characterized by equipment and monetized character creation, the simple act of monster hunting and treasure gathering leads to complex changes in human nature. I remember stepping out from JY into a world of miracles, utterly stunned, never expecting that the game would be filled with such ugly aspects of humanity. In the face of equipment and gems, even self-esteem can be cast aside. Perhaps, because I have a group of friends, I do not understand the pain that arises from inadequate equipment, nor can I comprehend the longing of watching others possess exceptional gear while I can only dream of obtaining it. However, from my perspective, while games can be immersive, one must never abandon the dignity of being human. Aside from deception and selfishness, is it not possible to create using one's own abilities?

This text is composed as a commemoration of the past